Video Game Designers
Of the 13 tasks studied for Video Game Designers, 1 (8%) are in the Automation Green Light zone, AI can largely do them and workers want it. Across all tasks, workers want about 46% automated. The typical task scores 2.83/5 for worker desire and 2.59/5 for AI capability.
All 13 tasks, most-wanted first
Prepare two-dimensional concept layouts or three-dimensional mock-ups.
Green Lightwant 3.75 · AI 4Solicit, obtain, and integrate feedback from design and technical staff into original game design.
R&D Opportunitywant 3.75 · AI 3Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
R&D Opportunitywant 3.67 · AI 1.33Conduct regular design reviews throughout the game development process.
R&D Opportunitywant 3.4 · AI 2.67Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
R&D Opportunitywant 3.17 · AI 2.67Create gameplay prototypes for presentation to creative and technical staff and management.
R&D Opportunitywant 3.17 · AI 2Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
Low Prioritywant 2.86 · AI 2Devise missions, challenges, or puzzles to be encountered in game play.
Low Prioritywant 2.57 · AI 3Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
Low Prioritywant 2.33 · AI 3Provide feedback to production staff regarding technical game qualities or adherence to original design.
Low Prioritywant 2.25 · AI 2Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
Low Prioritywant 2.2 · AI 1.67Write or supervise the writing of game text and dialogue.
Low Prioritywant 2 · AI 3Provide feedback to designers and other colleagues regarding game design features.
Low Prioritywant 1.67 · AI 3.33