Video Game Designers
of tasks in the Video Game Designers role are ones AI can already do, per AI experts.
From a Stanford study where AI experts and video game designers workers rated each real task (O*NET). Not a guess from the job title.
Key statistics
Free to cite, with a link back to Automatable.
- AI can already do 8% of the 13 work tasks in the Video Game Designers role, according to AI experts in the Stanford WORKBank study (O*NET SOC 15-1255.01).
- Workers in the Video Game Designers role want about 46% of their tasks automated (Stanford WORKBank, 1,500 U.S. workers).
- 1 of 13 Video Game Designers tasks are Automation Green Light, wanted by workers and do-able by AI, that is 8% of the role (Stanford WORKBank).
- The typical Video Game Designers task scores 2.83/5 for worker desire to automate and 2.59/5 for AI capability today (Stanford WORKBank, 1-5 scale).
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What workers told Stanford
Of the 13 tasks studied for Video Game Designers, 1 (8%) are in the Automation Green Light zone, AI can largely do them and workers want it. Across all tasks, workers want about 46% automated. The typical task scores 2.83/5 for worker desire and 2.59/5 for AI capability.
All 13 tasks, most-wanted first
Prepare two-dimensional concept layouts or three-dimensional mock-ups.
Green Lightwant 3.75 · AI 4Solicit, obtain, and integrate feedback from design and technical staff into original game design.
R&D Opportunitywant 3.75 · AI 3Create and manage documentation, production schedules, prototyping goals, and communication plans in collaboration with production staff.
R&D Opportunitywant 3.67 · AI 1.33Conduct regular design reviews throughout the game development process.
R&D Opportunitywant 3.4 · AI 2.67Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.
R&D Opportunitywant 3.17 · AI 2.67Create gameplay prototypes for presentation to creative and technical staff and management.
R&D Opportunitywant 3.17 · AI 2Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.
Low Prioritywant 2.86 · AI 2Devise missions, challenges, or puzzles to be encountered in game play.
Low Prioritywant 2.57 · AI 3Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.
Low Prioritywant 2.33 · AI 3Provide feedback to production staff regarding technical game qualities or adherence to original design.
Low Prioritywant 2.25 · AI 2Develop and maintain design level documentation, including mechanics, guidelines, and mission outlines.
Low Prioritywant 2.2 · AI 1.67Write or supervise the writing of game text and dialogue.
Low Prioritywant 2 · AI 3Provide feedback to designers and other colleagues regarding game design features.
Low Prioritywant 1.67 · AI 3.33
Related occupations
Other Computer and Mathematical roles in the Stanford WORKBank study, closest AI-capability share first.
- Computer Systems Engineers/ArchitectsAI can do 10% of tasks today · workers want 70% automated
- Health Informatics SpecialistsAI can do 11% of tasks today · workers want 22% automated
- Information Technology Project ManagersAI can do 13% of tasks today · workers want 38% automated
- Clinical Data ManagersAI can do 14% of tasks today · workers want 100% automated
- Computer and Information Research ScientistsAI can do 17% of tasks today · workers want 100% automated
- Business Intelligence AnalystsAI can do 33% of tasks today · workers want 100% automated
Lower-automation alternatives
Less of these jobs is automatable today: AI experts rate a smaller share of their tasks as doable than the 8% for Video Game Designers (Stanford WORKBank).