A task performed by Video Game Designers
Devise missions, challenges, or puzzles to be encountered in game play.
Probably not worth it. Both worker desire (2.57/5) and AI capability (3/5) are on the low side. It sits in the Low Priority zone.
Do you want this task automated?
How much the people who do this task want AI to take it over (avg of 7 workers).
How capable experts rate current AI at this task (avg of 2 experts).
How much human involvement should stay?
The Human Agency Scale (H1–H5) captures how much human direction workers think this task should keep.
Why workers feel the way they do
- Reduces human error29%
- Frees up time for higher-value work14%
- It's repetitive14%
- It's stressful14%
- It's difficult14%
- Helps handle larger scale14%
How to automate this
Low priority to automate, but here is the gist if you want to try.
Creative & strategic work
Hard to fully automate. Use AI as a fast first draft, not the final word.
- 1Use AI to generate options and rough drafts when you devise missions, challenges, or puzzles to be encountered in game play, then shape them yourself.
- 2Keep templates and swipe files so you start faster.
- 3Automate the production steps around the creative core, not the core itself.
Tools that can help
Know a better way, or spot an error?
Share how you automate this in real life, or correct the data. Reviewed before publishing.
This is 1 of 13 tasks studied for Video Game Designers, where workers want 46% of tasks automated.
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